Thanks, Dan, that's very kind of you to say. If you (or anybody) would like, let me know and I'll clean up the code that's used by POV-Ray to render it, copy it into my 'MSN Groups' page as a text file, and then post a link to it; it's only 3 KB long.
#declare Count = Count - 1;
#end
// create 3 regular point light sources
#declare Count = 3;
#while (Count>0)
light_source {
0*x // light's position (translated below)
color // light's color
translate
}
#declare Count = Count - 1;
#end
#declare IsoFinish = // finish used on isosurface below
finish {
ambient 0 diffuse .1
specular .6 //roughness 0.2
brilliance 2
reflection {
0.9
metallic
}
conserve_energy
}
isosurface { // creates gnarly shape rotating in foreground
function {
sqrt(x*x + y*y + z*z) - 0.4
+ sin(12*atan2(x, z))*sin(8*atan2(y, sqrt(x*x + z*z)))*0.1
}
threshold 0
max_gradient 3
contained_by {sphere {, 12}}
texture {
pigment {color rgb}
finish {IsoFinish}
}
scale 1/vlength(1)
rotate
translate
}
//***************.ini File and Command line Options***********************
// To generate the animation, the following options must be enabled in the
// command line window, and the .ini file needs to be created:
//--------------------------------
//Antialias=Off
//
//Antialias_Threshold=0.2
//Antialias_Depth=3
//
//Input_File_Name=CrunchStorm.pov
//
//Initial_Frame=1
//Final_Frame=30
//Initial_Clock=0
//Final_Clock=1
//
//Cyclic_Animation=on
//Pause_when_Done=off
//--------------------------------
// Cut and paste everything between the dashed lines (above) into a new file,
// then remove the //'s to uncomment the lines, and save it as "CrunchStormAnim.ini"
//*************************************************************************
// Command line window options: +FN +iCrunchStorm.pov CrunchStormAnim.ini
// The +FN sets output files to be .png instead of default .bmp (for Windows users)
// +i indidates the input file, and the 3rd entry is the .ini file.
// So when the .ini file exists, and command line options are entered, POV-Ray will
// generate 30 files "CrunchStorm01.png", "CrunchStorm02.png", etc. that
// can then be combined into an animation. (I used OpenOffice to make a .gif)
RE: ...you know the other
)
RE: RE: ...as I was about
)
That could be a cool screensaver.
RE: RE: RE: ...as I was
)
Thanks, Dan, that's very kind of you to say. If you (or anybody) would like, let me know and I'll clean up the code that's used by POV-Ray to render it, copy it into my 'MSN Groups' page as a text file, and then post a link to it; it's only 3 KB long.
What the hey, I posted it
)
What the hey, I posted it anyway, if you just want to see what it's like: CrunchStorm POV-Ray code
A hard-bolied egg in the morning is tough to beat...
EDIT; the link works for me...
Try http://www.msnusers.com/ChipsFiles/Documents/CrunchStorm.txt directly...
RE: What the hey, I posted
)
I tried to go see it...But all i found was a white screen.
RE: RE: What the hey, I
)
Try pasting:
http://www.msnusers.com/ChipsFiles/Documents/CrunchStorm.txt
directly, in the browser; does that work?
Testing
RE: RE: RE: What the
)
I got the same result...White screen...I'm on Firefox...Perhaps MSN doesn't like the fox...UPDATE: Explorer wouldn't let me in either.
Dang, try this CrunchStorm
)
Dang, try this CrunchStorm Link
If that doesn't work, I'll just post it here (not quite as long as some poems...)
RE: Dang, try this
)
Nothing there either.
RE: RE: Dang, try this
)
Sorry about all this!
//#version 3.6; 3.7 beta to take advantage of P4 HT hyperthreading
#include "colors.inc"
global_settings {
max_trace_level 5
}
camera {
location
right x*image_width/image_height
look_at
}
// generate the sky
sky_sphere {
pigment {
gradient y
color_map {
[0.0 rgb ]
[0.7 rgb ]
}
}
pigment { // generate some clouds
bozo
turbulence 1
octaves 6
omega 0.7
lambda 2
phase clock // clouds evolve during animation when phased with clock, too cool!
color_map {
[0.0 0.1 color rgb
color rgb ]
[0.1 0.5 color rgb
color rgbt ]
[0.5 1.0 color rgbt
color rgbt ]
}
scale
}
}
fog {
fog_type 2
distance 25
color rgb 0.4 // gray
fog_offset 0.1
fog_alt 0.2
turbulence 0.8
}
plane { // checkered floor
y, -1
texture {
pigment {
checker
color Tan
color Green
scale 1
turbulence 0.8
phase clock
}
finish{
diffuse 0.9
ambient 0.6
}
}
normal {
waves 5
scale .5
phase -clock
}
}
// create 1000 spheres, randomly placed
#declare R1 = seed(10);
#declare Xcoor = 1;
#declare Zcoor = 1;
#declare rndColor = 1;
#declare Count = 1000;
#while (Count > 0)
#declare rndColor = int(rand(R1)*2+1);
#declare Xcoor = rand(R1)*50-25;
#declare Ycoor = rand(R1)*50+1;
#declare Zcoor = rand(R1)*1000-50;
sphere {
, 2.75 // initial sphere location
translate // move spheres slightly left and towards camera each frame
texture {
pigment {
color rgb
}
finish{
diffuse 0.3
ambient 0.0
specular 0.6
reflection {
0.8
metallic
}
conserve_energy
}
}
}
#declare Count = Count - 1;
#end
// create 3 regular point light sources
#declare Count = 3;
#while (Count>0)
light_source {
0*x // light's position (translated below)
color // light's color
translate
}
#declare Count = Count - 1;
#end
#declare IsoFinish = // finish used on isosurface below
finish {
ambient 0 diffuse .1
specular .6 //roughness 0.2
brilliance 2
reflection {
0.9
metallic
}
conserve_energy
}
isosurface { // creates gnarly shape rotating in foreground
function {
sqrt(x*x + y*y + z*z) - 0.4
+ sin(12*atan2(x, z))*sin(8*atan2(y, sqrt(x*x + z*z)))*0.1
}
threshold 0
max_gradient 3
contained_by {sphere {, 12}}
texture {
pigment {color rgb}
finish {IsoFinish}
}
scale 1/vlength(1)
rotate
translate
}
//***************.ini File and Command line Options***********************
// To generate the animation, the following options must be enabled in the
// command line window, and the .ini file needs to be created:
//--------------------------------
//Antialias=Off
//
//Antialias_Threshold=0.2
//Antialias_Depth=3
//
//Input_File_Name=CrunchStorm.pov
//
//Initial_Frame=1
//Final_Frame=30
//Initial_Clock=0
//Final_Clock=1
//
//Cyclic_Animation=on
//Pause_when_Done=off
//--------------------------------
// Cut and paste everything between the dashed lines (above) into a new file,
// then remove the //'s to uncomment the lines, and save it as "CrunchStormAnim.ini"
//*************************************************************************
// Command line window options: +FN +iCrunchStorm.pov CrunchStormAnim.ini
// The +FN sets output files to be .png instead of default .bmp (for Windows users)
// +i indidates the input file, and the 3rd entry is the .ini file.
// So when the .ini file exists, and command line options are entered, POV-Ray will
// generate 30 files "CrunchStorm01.png", "CrunchStorm02.png", etc. that
// can then be combined into an animation. (I used OpenOffice to make a .gif)