The question I have is since the Researcher is a contributor to EAH, why isn't this project getting folded into the main project?
Although I have questions about how well a PS3 would take to being pushed 24/7/365 (based on my past experience with long duration uptimes with PS1 and 2). ;-)
Gaurav has been working on porting the Einstein@home code to the Cell with two students for some months now. The last mail I got from him some weeks ago said that they were close to something. They probably got a little distracted from it by the beginning of the semester and other duties. I don't know when they have something working, but rest assured that you will get the news.
I have been crunching on my PS3 at PS3GRID 24/7 for 3 months straight. No issues so far. But it does generate a lot of heat, so be sure to keep it well ventilated. No sticking it behind doors in a media cabinet or closet.
There's a new version of the PS3 on sale in Europe for some time (and now also in the US) which consumes a whopping 60 watts less power, which is significant if you intend to let it crunch 24/7. This model comes with a smaller hard disk (40 GB) and is engineered NOT to be downward compatible with PS2 games. It will replace the former model on the market.
It's not quite clear what caused the dramatic drop in electricity consumption, earlier speculations that the new unit uses a 65 nm process Cell CPU were now denied by SONY, who stated that this model still uses a 90 nm CPU. However the transition to 65nm is planned for the near future which should lead to another drop in wattage, makeing the PS3 even more appealing for crunchers.
An article in german about this can be found here.
There's a new version of the PS3 on sale in Europe for some time (and now also in the US) which consumes a whopping 60 watts less power, which is significant if you intend to let it crunch 24/7.
An article in german about this can be found here.
PS3 and gravity wave research
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The question I have is since the Researcher is a contributor to EAH, why isn't this project getting folded into the main project?
Although I have questions about how well a PS3 would take to being pushed 24/7/365 (based on my past experience with long duration uptimes with PS1 and 2). ;-)
Alinator
Hi! Rack-mounted
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Hi!
Rack-mounted Playstations ... very impressive!!
They are looking for a different kind of sources for gravitational waves, so it's not like they are doing the same as E@H.
Bikeman
Gaurav has been working on
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Gaurav has been working on porting the Einstein@home code to the Cell with two students for some months now. The last mail I got from him some weeks ago said that they were close to something. They probably got a little distracted from it by the beginning of the semester and other duties. I don't know when they have something working, but rest assured that you will get the news.
BM
BM
I have been crunching on my
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I have been crunching on my PS3 at PS3GRID 24/7 for 3 months straight. No issues so far. But it does generate a lot of heat, so be sure to keep it well ventilated. No sticking it behind doors in a media cabinet or closet.
Reno, NV Team: SETI.USA
Hi! There's a new version
)
Hi!
There's a new version of the PS3 on sale in Europe for some time (and now also in the US) which consumes a whopping 60 watts less power, which is significant if you intend to let it crunch 24/7. This model comes with a smaller hard disk (40 GB) and is engineered NOT to be downward compatible with PS2 games. It will replace the former model on the market.
It's not quite clear what caused the dramatic drop in electricity consumption, earlier speculations that the new unit uses a 65 nm process Cell CPU were now denied by SONY, who stated that this model still uses a 90 nm CPU. However the transition to 65nm is planned for the near future which should lead to another drop in wattage, makeing the PS3 even more appealing for crunchers.
An article in german about this can be found here.
CU
Bikeman
Just found an interesting
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Just found an interesting paper on using the PS3 for scientific calculations:
http://www.netlib.org/utk/people/JackDongarra/PAPERS/scop3.pdf
CU
Bikeman
RE: Hi! There's a new
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Yes, here is an article in English.
It certainly would be nice to have a strong crunching machine for only $400 working away on projects like Einstein@home! :D
RE: Just found an
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Jack Dongarra is one of the top leaders in high performance computing. If he has taken the PS3 into account, there must be a reason.
Tullio
Has anyone looked at the PS2
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Has anyone looked at the PS2 for boincing since the NCSA had a go at clustering with it?
Auto
RE: Has anyone looked at
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If you mean PS3 you can look here:
PS3grid
Tullio