BRP7 for example is a GPU app that relies on the GPU having some hardware FP64 capability. The Apple Silicon GPU does not support FP64 at all. So not much can be done there.
not sure about the feasibility of the other apps, but I’m sure development time and effort is a big limiting factor. They spent a considerable amount of time to learn how to create the BRP4 app for that device. They might not have time/resources to port the other apps.
They can’t. At least not for
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They can’t. At least not for ALL of them
BRP7 for example is a GPU app that relies on the GPU having some hardware FP64 capability. The Apple Silicon GPU does not support FP64 at all. So not much can be done there.
not sure about the feasibility of the other apps, but I’m sure development time and effort is a big limiting factor. They spent a considerable amount of time to learn how to create the BRP4 app for that device. They might not have time/resources to port the other apps.
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