Recent posts

Hm, wouldn't this give you "just" hard-edged shadows/reflections without shading (gradients, feathered edges)...? While...
29th October 2010
Ok, got it. Looks good to me! Oliver
26th October 2010
Hi Mike! Quote:Also when using OpenGL texture objects ( yep, I finally got it to work! ) you need at least TWO...
26th October 2010
Quote: Ok, so that would require at least expanding the AbstractGraphicsEngine::MouseButton enumeration, including...
20th October 2010
Quote:As far as I can tell, I would merely need to pop further case(s) into the switch structure within the...
20th October 2010