BRP4G-opencl-ati-lion not downloading - OS version max 14000 exceeded with El Capitan

Kailee71
Kailee71
Joined: 22 Nov 16
Posts: 35
Credit: 42623563
RAC: 0
Topic 203580

Hi all,

 

been trying to somehow get my new R9 280x to do work on a mac - so far unsuccesfully. FGRPopencl-ati-mav is getting errors (but interestingly still uploading results and getting credits; https://einsteinathome.org/content/fgrpopencl-ati-mav-not-running-past-10), so tried to run BRP4G instead; however, this doesn't work because there seems to be a max on the OS version;

2016-12-10 10:56:16.1698 [PID=31319] [version] Checking plan class 'BRP4G-opencl-ati-lion' 2016-12-10 10:56:16.1698 [PID=31319] [version] OS version required max: 140000, supplied: 150600

Is there anything I can do to trick E@H into using my R9 280x? Does this just need to be updated to accept El Capitan (and possibly Sierra) hosts?

Many thanks,

 

Kailee. 

Kailee71
Kailee71
Joined: 22 Nov 16
Posts: 35
Credit: 42623563
RAC: 0

ok so I had a quick look at

ok so I had a quick look at the sourcecode (BRP4G), and grepping through it found this;

Frazzle:brp-src-release kai$ grep -ri 14000 * Binary file src/cuda/redist/lin32/3.2/bin/libcufft.so.3=libcufft32_32_16.so matches Binary file src/cuda/redist/lin32/3.2/lib/libcufft.so.3 matches Binary file src/cuda/redist/lin64/3.2/bin/libcufft.so.3=libcufft64_32_16.so matches Binary file src/cuda/redist/lin64/3.2/lib/libcufft.so.3 matches Binary file src/cuda/redist/mac/3.2/bin/libcufft.dylib=libcufft3264_32.dylib matches Binary file src/cuda/redist/winxp_32/3.2/bin/cufft32_32_16.dll=cufft_xp32_32_16.dll matches

Could this be solved by compiling my own app against a different libcufft on El Capitan?

Thanks,

 

Kailee.

Christian Beer
Christian Beer
Joined: 9 Feb 05
Posts: 595
Credit: 127707925
RAC: 348256

The version check is done

The version check is done server side and not visible in the app. You could try to activate test apps but I don't know if there is an unrestricted OSX app for BRP4G. Just try it out. You shouldn't put too much effort into compiling the BRP app because the work is limited and will soon run out.

Kailee71
Kailee71
Joined: 22 Nov 16
Posts: 35
Credit: 42623563
RAC: 0

Ah thanks for the info - just

Ah thanks for the info - just saw the thread Gamma-ray pulsar binary search #1 on GPUs also so I guess I'll just have to wait until that turns into GPU WUs.

Thanks again Christian,

 

Kailee.

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